Logic Toolkit Documentation 1.9
Manual
Script Reference
Official Site
Asset Store
  • Manual
    • Getting started
      • Overview
      • Installation steps
      • Basic workflow
    • Architecture
      • Node Graph
        • Logic Graph
        • Task Graph
        • Evaluate Graph
      • Logic Controller
      • Object
        • Logic Behavior
        • Logic Player
        • Logic Asset
        • Task Graph Asset
        • Evaluate Graph Asset
        • Event Interface Asset
        • Blackboard Asset
        • Variable Override Asset
      • Node
        • Action
        • Task
        • State
        • BehaviorTree
        • Service
        • Event nodes
          • Start
          • On Pause
          • On Resume
          • On Stop
          • Update
          • Fixed Update
          • Late Update
          • Event
        • Flow control nodes
          • Branch
          • If Branch
          • Switch Branch
          • If
          • Switch
          • ForInt
          • ForLong
          • ForFloat
          • ForEach
          • Parallel
          • Break
          • Complete
          • Continue
          • Exit
          • Restart
        • Signal nodes
          • Signal Evaluation
          • Signal Branch
          • Signal Invert
        • Data calculation nodes
          • Compute
          • Get Variable Compute
        • Data conversion nodes
          • Downcast
          • ExplicitNumericConvert
          • GetComponent
          • GetGameObject
          • IListToArray
          • IListToList
          • ToString
        • Function graph nodes
          • Start Function
          • Return Function
          • Cancel Function
        • Graph organizing nodes
          • Group
          • Comment
          • Reroute
      • Node Component
        • EventComponent
        • ActionComponent
        • EvaluateComponent
        • TaskComponent
        • ServiceComponent
        • CompositeComponent
          • Behavior Tree Execute
          • Selector
          • Selector
          • Parallel Selector
          • Parallel Sequence
        • Decorator
          • EvaluateDecorator
          • LoopCheckDecorator
          • ResultChangeDecorator
      • Port
        • OutputExecutePort
        • OutputTransitionPort
        • InputExecutePort
        • OutputSignalPort
        • InputSignalPort
        • OutputBehaviorTreePort
        • InputBehaviorTreePort
        • OutputDataPort
        • InputDataPort
      • Wire
        • ExecuteWire
        • TransitionWire
        • SignalWire
        • BehaviorTreeWire
        • DataWire
      • InputField
      • Custom Event
      • Blackboard
      • DataLink
    • Windows
      • Logic Editor window
        • Side panel
          • Graphs tab
          • Nodes tab
          • Events tab
          • Blackboard tab
        • Graph View
      • Logic Script Generator window
      • Logic Data Link window
      • Project Settings window
    • Scripting
      • NodeComponent scripts
        • Script Generation
        • ActionComponent
        • EvaluateComponent
        • TaskComponent
        • EventComponent
        • ServiceComponent
        • Decorator
          • EvaluateDecorator
          • LoopCheckDecorator
          • ResultChangeDecorator
        • About Interfaces
          • IInitializeReceiver
          • IReleaseReceiver
          • IPlayReceiver
          • IStopReceiver
          • IPauseReceiver
          • IProgressComponent
        • Rename Type
      • Data flow
      • Variable
      • ConvertNode
    • Editor multilingual support
    • Update guide
    • Migration from other assets
      • Migration from Arbor3
  • Wire types
  1. Home
  2. Manual
  3. Architecture
  4. Wire

Wire

Wires are connecting lines that connect ports.
By connecting output ports and input ports with wires, you can link functions between nodes.

Wire types

  • ExecuteWire
  • TransitionWire
  • SignalWire
  • BehaviorTreeWire
  • DataWire
© 2024 caitsithware