InputField

This field allows you to set a fixed value or receive a value from InputDataPort.
By defining it in Node or Node Component script, you can edit it in the node UI of Graph View.

Differences depending on DataPort connection

  • If InputDataPort is connected, use the data received from the connected port.
  • If InputDataPort is not connected, use the fixed value you set.

Types

InputField<T>

A basic InputField.

Gets a fixed value of type T or a value from the input DataPort.

InputComponent<T>

This is an InputField that allows you to select how to obtain the component.

Obtain the value according to the selection method below or from the input DataPort.

Acquisition method

Contents Image Description
Self
Logic Behavior or Logic Player is added to get the T type component from the GameObject
Value
Fixed value
GameObject
Get the T type component from the specified GameObject

Properties

Property name Type Description
Require bool Flag to get after adding a component if a component of type T does not exist in the GameObject.
Displayed only when the acquisition method is Self or GameObject

InputGameObject

This is an InputField that allows you to obtain a GameObject.

Obtain the value according to the selection method below or from the input DataPort.

Acquisition method

Contents Image Description
Self
Logic Behavior or Logic Player has been added to GameObject
Value
Fixed value