IProgressComponent

A progress bar can be displayed in the header of NodeComponent.

How to write a script

  • Implement LogicToolkit.IProgressComponent as a type that inherits various NodeComponents.
  • Implement public LogicToolkit.ProgressPlayer ProgressPlayer{ get; }.
  • Switch the display of the progress bar with the IsActive property of LogicToolkit.ProgressPlayer.
  • Switch the progress bar progress (0 to 1) with the CurrentProgress property of LogicToolkit.ProgressPlayer.

Code example

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LogicToolkit;

[System.Serializable]
public class ProgressExample : TaskComponent, IProgressComponent
{
    private ProgressPlayer progressPlayer = new ProgressPlayer();
    public ProgressPlayer ProgressPlayer => progressPlayer;

    private float startTime;

    // OnActivated is called when activated.
    protected override void OnActivated()
    {
        progressPlayer.IsActive = true;
        progressPlayer.CurrentProgress = 0f;

        startTime = Time.time;
    }

    // OnExecute is called when it is executed.
    protected override TaskStatus OnExecute()
    {
        float progress = Time.time - startTime / 1f;
        progressPlayer.CurrentProgress = progress;

        // Return Running, Success, or Failure depending on the task execution status.
        return progress >= 1f? TaskStatus.Success : TaskStatus.Running;
    }

    // OnDeactivated is called when it is deactivated.
    protected override void OnDeactivated()
    {
        progressPlayer.IsActive = false;
    }
}

In this example, the progress of the TaskComponent while it is waiting for 1 second is displayed as a progress bar in the NodeComponent header.

In addition, a script called Wait For Seconds is included in advance as a similar function.