Logic Asset
This is the main object of Logic Toolkit that can be created as an asset (ScriptableObject). It has a built-in Logic Controller, which allows behavior control using graphs.
To play, you need to place a GameObject with Logic Player in the scene.
How to create
Project window
- Select the folder where you want to save the file.
- Click the “+” button in the Project window.
- Select Logic Toolkit > Logic Asset from the menu.
- Enter the name to enter name input mode.
- Confirm with
Enter key
Logic Editor window
- Click the “+” button in the Logic Editor window.
- Select Logic Asset from the menu.
- The save destination dialog will be displayed. Select the save destination folder, enter the file name, and save.
Properties
Properties | Description |
---|---|
Edit button | Open Logic Editor window |
Events | Defining a Custom Event |
Supplement
- Objects in the scene cannot be directly referenced from graphs created with Logic Asset.