Types
Type Name | Description |
---|---|
AssetInfo | Asset information |
Blackboard | Blackboard to manage Variable |
BlackboardAsset | Asset containing BlackboardAsset.Blackboard. Mainly used for referencing from BlackboardDataLinkReference and sharing as a data link. |
BlackboardDataLink | Datalinks that share Blackboard between objects |
BlackboardDataLinkReference | Data link reference information for BlackboardDataLinkReference.Blackboard |
VariableOverrideAsset | Assets to override the initial value of each Variable of the root Blackboard of LogicAsset |
Variable | Variables stored in Blackboard |
VariableBase<T> | Generic basic type of variables stored in Blackboard |
Variable<T> | Generic type of variables stored in Blackboard |
VariableList<T> | List type variable stored in Blackboard |
VariableReference | Reference to IVariable |
VariableReference<T> | A reference to IVariable in the form that specifies the value type |
AsyncResult<T> | Structure that handles the execution result of an async method Mainly used to convey the result to the automatically generated Await script. In addition to AsyncResult, you can set the value to be output. |
ConstantContainer<T> | Constant container |
GameObjectConstantContainer | Container for constants of type GameObject |
ComponentConstantContainer<T> | Container for constants of type Component |
InputFieldBase | Basic type of input field |
InputFieldBase<T> | Base type of input field of generic type |
InputQuaternion | Input field for Quaternion. Fixed values can be set in Euler angles. |
InputField<TValue, TContainer> | Input field that can have a constant ConstantContainer<T> |
InputField<T> | Generic type input field |
InputList<T> | Input field of type IList<T> |
InputGameObject | Input field of type GameObject |
InputComponent<T> | Input field of type Component |
InputSystemType | Input field of type Type |
InputFieldUtility | Input field utility class |
ComputeNodeBase | Base class for compute nodes |
ConvertNode | Node that converts data type |
DataPort | Data port |
DataPort<T> | Generic type data port |
DataPortWithType | Typeable data port |
InputDataPort<T> | Generic type input data port |
InputDataPortWithType | Typeable input data port |
OutputDataPort<T> | Generic type output data port |
OutputDataPortWithType | Typeable output data port |
NodeComponentContainerExtensions | Extends INodeComponentContainer |
EqualsEvaluator<T, TInputField> | A class that performs equality comparison of input values |
LogicController | Main classes that control logic |
ActionComponent | A component that performs a process that completes execution in an instant. |
ActivatableComponent | Components that switch between active states |
EvaluateComponent | Component to be evaluated |
EventComponent | Component that listens for events |
NodeComponent | Basic type of component for adding to nodes |
ServiceComponent | Components that perform resident processing |
AsyncOperationComponent<TAsyncOperation> | Component that waits for AsyncOperation to complete |
TaskComponent | Components that perform operations that take a long time to complete |
WaitForSeconds | Component that waits for a specified number of seconds to elapse |
TweenComponent<TTarget, TInputField, T> | A component that performs tween animation of parameters by specifying the target. |
TweenComponentBase<T> | Basic type of component that performs tweened animation of parameters |
NodeGraph | Basic type of node graph |
ActivatableNode | Node whose active state changes |
ExecuteNode | Execution node |
BreakNode | Flow end node to exit from the loop |
CompleteNode | Flow end node to complete the task |
ContinueNode | Flow end node to transition to next loop |
ExitNode | Flow end node to end node execution |
FlowExitNode | Basic type of flow end node |
IfData<TThen> | Data that evaluates multiple elements in order and returns the first element that satisfies a condition |
SwitchData<TThen> | Data that returns elements that match the input value among multiple elements |
Node | Basic type of node |
ServiceNode | Node that performs resident processing |
ServiceNodeBase | Basic type of node that performs resident processing |
EventInterfaceAsset | Assets that define custom events |
LogicAsset | Assets that handle LogicAsset.LogicController |
LogicBehavior | A component for internally holding and playing LogicBehavior.LogicController |
LogicPlayer | Component that references and plays LogicAsset |
LogicPlayerBase | Basic type of component that plays LogicPlayerBase.LogicController |
OutputExecutePort | Output execution port |
Port | Basic type of normal port |
PortBase | Basic type of port |
OutputTransitionPort | Output transition port |
TransitionalPort | Basic type of port that handles transitions |
ProgressPlayer | Progress player Implement and use IProgressComponent in NodeComponent. |
RefArgument<T, TInputField> | A type that handles reference arguments. Mainly used for script generation. |
Wire | Basic type of wire |
SerializableType | Structure for handling SerializableType.Type with Unity's serialization system |
UniqueId | Structure that handles unique IDs |
Timer | Measure the passage of time |
EaseBase | Basic type for easing |
Interpolator<T> | Basic type for interpolation processing |
ByteLerp | Linear interpolation of type byte |
SByteLerp | Linear interpolation of type sbyte |
CharLerp | Linear interpolation of type char |
ShortLerp | Linear interpolation of type short |
UShortLerp | Linear interpolation of type ushort |
IntLerp | Linear interpolation of type int |
UIntLerp | Linear interpolation of type uint |
LongLerp | Linear interpolation of type long |
ULongLerp | Linear interpolation of type ulong |
FloatLerp | Linear interpolation of type float |
DoubleLerp | Linear interpolation of type double |
Vector2Lerp | Linear interpolation of type Vector2 |
Vector2IntLerp | Linear interpolation of type Vector2Int |
Vector3Lerp | Linear interpolation of type Vector3 |
Vector3Slerp | Spherical linear interpolation of type Vector3 |
Vector3IntLerp | Linear interpolation of type Vector3Int |
Vector4Lerp | Linear interpolation of type Vector4 |
ColorLerp | Linear interpolation of type Color |
QuaternionLerp | Linear interpolation of type Quaternion |
QuaternionSlerp | Spherical linear interpolation of type Quaternion |
CompareUtility | Utility class for value comparisons |
TypeUtility | Type utility class |
ListAccessorUtility | ListAccessor utility class |
ValueContainer<T> | Class that handles value containers |
ValueFlowExtensions | Value flow extension class |