LogicToolkit
Types
Type Name | Description |
---|---|
AssetInfo | Asset information |
Blackboard | Blackboard to manage Variable |
BlackboardAsset | Asset containing BlackboardAsset.Blackboard. Mainly used for referencing from BlackboardDataLinkReference and sharing as a data link. |
BlackboardDataLink | Datalinks that share Blackboard between objects |
BlackboardDataLinkReference | Data link reference information for BlackboardDataLinkReference.Blackboard |
VariableOverrideAsset | Assets to override the initial value of each Variable of the root Blackboard of LogicAsset |
Variable | Variables stored in Blackboard |
VariableBase<T> | Generic basic type of variables stored in Blackboard |
Variable<T> | Generic type of variables stored in Blackboard |
VariableList<T> | List type variable stored in Blackboard |
VariableReference | Reference to VariableReference.Variable |
ConstantContainer<T> | Constant container |
GameObjectConstantContainer | Container for constants of type GameObject |
ComponentConstantContainer<T> | Container for constants of type Component |
InputFieldBase | Basic type of input field |
InputFieldBase<T> | Base type of input field of generic type |
InputQuaternion | Input field for Quaternion. Fixed values can be set in Euler angles. |
InputField<TValue, TContainer> | Input field that can have a constant ConstantContainer<T> |
InputField<T> | Generic type input field |
InputList<T> | Input field of type IList<T> |
InputGameObject | Input field of type GameObject |
InputComponent<T> | Input field of type Component |
InputSystemType | Input field of type Type |
InputFieldUtility | Input field utility class |
ComputeNodeBase | Base class for compute nodes |
ConvertNode | Node that converts data type |
DataPort | Data port |
DataPort<T> | Generic type data port |
DataPortWithType | Typeable data port |
InputDataPort<T> | Generic type input data port |
InputDataPortWithType | Typeable input data port |
OutputDataPort<T> | Generic type output data port |
OutputDataPortWithType | Typeable output data port |
EqualsEvaluator<T, TInputField> | A class that performs equality comparison of input values |
LogicController | Main classes that control logic |
ActionComponent | A component that performs a process that completes execution in an instant. |
ActivatableComponent | Components that switch between active states |
EvaluateComponent | Component to be evaluated |
EventComponent | Component that listens for events |
NodeComponent | Basic type of component for adding to nodes |
ServiceComponent | Components that perform resident processing |
AsyncOperationComponent<TAsyncOperation> | Component that waits for AsyncOperation to complete |
TaskComponent | Components that perform operations that take a long time to complete |
WaitForSeconds | Component that waits for a specified number of seconds to elapse |
TweenComponent<TTarget, TInputField, T> | A component that performs tween animation of parameters by specifying the target. |
TweenComponentBase<T> | Basic type of component that performs tweened animation of parameters |
NodeGraph | Basic type of node graph |
ActivatableNode | Node whose active state changes |
ExecuteNode | Execution node |
BreakNode | Flow end node to exit from the loop |
CompleteNode | Flow end node to complete the task |
ContinueNode | Flow end node to transition to next loop |
ExitNode | Flow end node to end node execution |
FlowExitNode | Basic type of flow end node |
Node | Basic type of node |
ServiceNode | Node that performs resident processing |
ServiceNodeBase | Basic type of node that performs resident processing |
EventInterfaceAsset | Assets that define custom events |
LogicAsset | Assets that handle LogicAsset.LogicController |
LogicBehavior | A component for internally holding and playing LogicBehavior.LogicController |
LogicPlayer | Component that references and plays LogicAsset |
LogicPlayerBase | Basic type of component that plays LogicPlayerBase.LogicController |
OutputExecutePort | Output execution port |
Port | Basic type of normal port |
PortBase | Basic type of port |
OutputTransitionPort | Output transition port |
TransitionalPort | Basic type of port that handles transitions |
ProgressPlayer | Progress player Implement and use IProgressComponent in NodeComponent. |
RefArgument<T, TInputField> | A type that handles reference arguments. Mainly used for script generation. |
Wire | Basic type of wire |
SerializableType | Structure for handling SerializableType.Type with Unity's serialization system |
UniqueId | Structure that handles unique IDs |
Timer | Measure the passage of time |
EaseBase | Basic type for easing |
Interpolator<T> | Basic type for interpolation processing |
ByteLerp | Linear interpolation of type byte |
SByteLerp | Linear interpolation of type sbyte |
CharLerp | Linear interpolation of type char |
ShortLerp | Linear interpolation of type short |
UShortLerp | Linear interpolation of type ushort |
IntLerp | Linear interpolation of type int |
UIntLerp | Linear interpolation of type uint |
LongLerp | Linear interpolation of type long |
ULongLerp | Linear interpolation of type ulong |
FloatLerp | Linear interpolation of type float |
DoubleLerp | Linear interpolation of type double |
Vector2Lerp | Linear interpolation of type Vector2 |
Vector2IntLerp | Linear interpolation of type Vector2Int |
Vector3Lerp | Linear interpolation of type Vector3 |
Vector3Slerp | Spherical linear interpolation of type Vector3 |
Vector3IntLerp | Linear interpolation of type Vector3Int |
Vector4Lerp | Linear interpolation of type Vector4 |
ColorLerp | Linear interpolation of type Color |
QuaternionLerp | Linear interpolation of type Quaternion |
QuaternionSlerp | Spherical linear interpolation of type Quaternion |
CompareUtility | Utility class for value comparisons |
TypeUtility | Type utility class |
ListAccessorUtility | ListAccessor utility class |
ValueContainer<T> | Class that handles value containers |
ValueFlowExtensions | Value flow extension class |
Interfaces
Type Name | Description |
---|---|
ICheckRecompute | Interface to determine whether recomputation is necessary By implementing it in ActionComponent, you can determine whether to perform recomputation when using it with a Compute node. |
IInputDataPortBase | Input data port basic interface |
IInputDataPort | Input data port interface |
IOutputDataPort | Output data port basic interface |
IProgressComponent | Interface for displaying progress bar on NodeComponent |
IEvaluator | Evaluation interface |
IInputPort | Interface that defines the input port |
IOutputPort | Interface that defines the output port |
IPauseReceiver | Interface to receive graph pauses |
IUpdateReceiver | Interface that receives update calls |
IEasingFunction | Interface that defines easing functions |
IValueContainer | Interface that defines a container for values |
IValueContainer<T> | Generic type interface that defines a container for values |
IValueGetter | Interface that defines the types whose values can be retrieved |
IValueGetter<T> | Generic type interface that defines types whose values can be retrieved |
IValueSetter | Interface that defines a type whose value can be set |
IValueSetter<T> | Generic type interface that defines a settable type |
IValueTryGetter | Interface that defines the type whose value is attempted to be retrieved |
IValueTrySetter | Interface that defines the type that attempts to set the value. |
IListAccessor | Interface that defines list access |
Enums
Type Name | Description |
---|---|
MemberIconKind | Member icon kind |
BlackboardDataLinkShareType | How to share the Blackboard instance referenced from BlackboardDataLinkReference |
BlackboardSource | Reference source of Blackboard |
FieldPlacement | Placement of fields |
ComponentConstantType | Types of constants specified in ComponentConstantContainer<T> |
RecomputeMode | Recomputation mode |
TaskStatus | Task status |
PlayState | Play status |
TimerType | Time Type |
EasingMode | Easing Mode |
ComparisonOp | Comparison operator |
Attributes
Type Name | Description |
---|---|
HideInTypePopupAttribute | Hides types to which this attribute is applied from the type selection window. |
HideInVariableMenuAttribute | Hide types to which this attribute is applied from the Variable addition menu. |
HideTypeInVariableMenuAttribute | Applying this attribute to an assembly hides the specified type from the Add Variable menu. |
IgnoreGeneratorAttribute | Mark to exclude from script generation |
MemberIconAttribute | Display member icon on NodeComponent icon |
MenuKeywordsAttribute | Set keywords in the script selection menu. |
MenuNameAttribute | Set a name in the script selection menu. |
ScriptGeneratedAttribute | Mark as generated script |
TargetFieldNameAttribute | An attribute for binding the target field name to a type. |
ValueTypeAttribute | Restrict types that can be selected with SerializableType to types derived from the specified base type |
AllowedTypesAttribute | Set the types that are allowed to be used. |
DisallowedTypesAttribute | Set types that are not allowed to be used. |
FieldPlacementAttribute | Set the field placement. By applying this attribute to the NodeComponent field, you can specify the field placement. |
ConstantColorUsageAttribute | Attributes that configure constant configuration for Color Can be applied for fields in InputField<Color> . |
ConstantDelayedAttribute | Attribute that delays the finalization of constant changes. If this attribute is applied, constant changes will not be committed until the user presses the enter key or takes focus from the field. Can be applied to fields such as InputField<float> , InputField<int> , InputField<string> . |
ConstantGradientUsageAttribute | Attributes that configure constant configuration for Gradient Can be applied to fields in InputField<Gradient> . |
ConstantMinAttribute | Attributes that limit the minimum value, such as float or int. Can be applied to fields such as InputField<float> , InputField<int> . |
ConstantPropertyAttribute | The base type of an attribute that, when applied to a field in InputField<T>, sets the configuration of a field of constant values. |
ConstantRangeAttribute | Attributes that limit the range of numbers, such as float or int. Can be applied to fields such as InputField<float> , InputField<int> . |
ConstantTextAreaAttribute | An attribute that allows you to edit multi-line strings. Can be applied to fields in InputField<string> . |
FixedRecomputeModeAttribute | Attribute to fix recompute mode |
DefaultRecomputeModeAttribute | Attribute that sets the default recomputation mode |
DontUseComputeAttribute | Attributes prohibited from use on Compute nodes |
FieldOrderAttribute | Attribute that sets field order. By applying this attribute to the fields of NodeComponent, you can set the display order of the fields. |
FixedTitleNameAttribute | Attribute that fixes the title name. You can fix the node name by applying this attribute to Node. |
HideResultFieldAttribute | Attribute that hides the Result field that outputs the execution results of TaskComponent. Mainly used for processing that always completes successfully. |