BehaviorTree

BehaviorTree is a node that is executed in the form of a behavior tree.

Properties

Property name Type Description
Input port InputBehaviorTreePort Executed when connected to parent BehaviorTreePort.

Supported node components

Main

  • ActionComponent
    Performs processing when a node becomes active and immediately returns results to the parent node.
  • TaskComponent
    It starts executing when it becomes active and returns the result to the parent node when the TaskComponent completes execution.
  • EventComponent
    Returns the result to the parent node when the event occurs.
  • ActionComponnet
    Performs the operation and returns the result to the node as success.
  • EvaluateComponent
    Processing is performed every frame while the node is active.
    There are settings that allow you to change the task execution state depending on the results.
  • ServiceComponent Starts execution when the node becomes active.

Decorators

  • Decorator
    It is used to determine whether to execute a node or to modify execution results.
  • EvaluateComponent
    It is used to determine whether or not to execute a node.

Services

  • ActionComponnet
    Execute the process.
    You can also set it to be called every frame using the Methods field.
  • TaskComponent
    Executes the process and outputs the running status.
  • EvaluateComponent
    Processing is performed every frame while the node is active.
    Outputs the result in bool type.