Logic Toolkit Documentation
0.1
Manual
Script Reference
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Overview
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Architecture
Node Graph
Logic Graph
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Evaluate Graph
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Object
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Task Graph Asset
Evaluate Graph Asset
Blackboard Asset
Node
Action
Task
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Service
Event nodes
Start
Update
Fixed Update
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Event
Flow control nodes
If
Branch
ForInt
ForLong
ForEach
Parallel
Break
Complete
Continue
Exit
Signal nodes
Signal Evaluation
Signal Branch
Signal Invert
Data calculation nodes
Compute
Get Variable Compute
Data conversion nodes
Downcast
ExplicitNumericConvert
GetComponent
GetGameObject
IListToArray
IListToList
ToString
Function graph nodes
Function Start
Function Return
Function Cancel
Graph organizing nodes
Group
Comment
Reroute
Node Component
EventComponent
ActionComponent
EvaluateComponent
TaskComponent
ServiceComponent
CompositeComponent
Behavior Tree Execute
Selector
Selector
Parallel Selector
Parallel Sequence
Decorator
EvaluateDecorator
LoopCheckDecorator
ResultChangeDecorator
Port
OutputExecutePort
OutputTransitionPort
InputExecutePort
OutputSignalPort
InputSignalPort
OutputBehaviorTreePort
InputBehaviorTreePort
OutputDataPort
InputDataPort
Wire
ExecuteWire
TransitionWire
SignalWire
BehaviorTreeWire
DataWire
InputField
Blackboard
DataLink
Windows
Logic Editor window
Side panel
Graphs tab
Nodes tab
Blackboard tab
Graph View
Logic Script Generator window
Logic Data Link window
Project Settings window
Scripting
NodeComponent scripts
スクリプト生成
ActionComponent
EvaluateComponent
TaskComponent
EventComponent
ServiceComponent
Decorator
EvaluateDecorator
LoopCheckDecorator
ResultChangeDecorator
About Interfaces
IPauseReceiver
IProgressComponent
Rename Type
Data flow
Variable
ConvertNode
Editor multilingual support
Update guide
Migration from other assets
Migration from Arbor3
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Node Component
Decorator
ResultChangeDecorator
ResultChangeDecorator
Decorator that changes the execution result of a node.